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| 1.
Drawing Comes First |
| An industrial designer
translate an idea into sketches and then a final design and an artist
demonstrates simple drawing techniques and materials. |
| 2.
Drawing to Order |
| This program concentrates
on a detaied exposition of technical drawing by an industrial designer.
We also demonstrate that the design process incorporates skillful
use of available resources as well as using basic graphic techniques. |
| 3.
Effective Drawing |
| Some basic graphics
techniques are demonstrated in clear, easy to follow, step-by-step
stages. Graphics techniques from earlier programs are discussed in
greater detail and the use of colored pencils and marker pens is illustrated. |
| 4.
Computer Graphics |
| The program shows how
the computer can be used as a design tool. We see the making of the
program titles for this series and talk to their designer. The graphics
programs available for microcomputers in schools are demonstrated. |
| 5.
Presenting Ideas |
| When the idea has been
conceived and developed, drawings should show the idea or product
in its final form incorporating appropriate color techniques. Model
making adds another dimension to the presentation stage. We talk to
a young fashion student who won a Design Council Award for her presentation
portfolio. |
| 6.
Communicatin Ideas |
| This program is about
the use of drawing and modeling to communicate ideas. The film follows
a first-year project which emphasizes communication skills. The main
project was to design a package for a small jigsaw puzzle the students
had already made. They are asked to think about designing the package
and its lettering so that it reflects and complements the design of
the jigsaw. |
| 7.
Making Models |
| The program shows what
a useful and potent tool modeling is to the designer, and shows the
work of a professional model maker. Particular emphasis is given to
modeling material suitable for school use. |
| 8.
Mechanical Toys |
| The history of mechanical
toys dates back to the Ancient Egyptians, but only in the 19th century
did mass production techniques make them widely available. The program
looks at the mechanisms which make them work and shows stages in the
construction of an ingenious mechanical toy. |
| 9.
Dressmaking |
| Dresses are produced
by the million for large chainstores. The program shows the decisions
that have to be made during the design process, how computers are
used as design aids and how quality and cost influence the decisions. |
| 10.
Make a Model |
| We examine the simplest
forms of model making familiar to children and look at the use of
scientific models, visiting the studios of Industrial Product Model
Makers. The program ends with a short sequence showing architectural
model-making. |
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