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The Magazine of Design & Technology Education
Design
Entire Set of 10 Tapes For $390 $49 each
1. Design, Make and Evaluate
This program follows the progress of a Craft, Design & Technology (CDT) project from the setting of the design brief through to the evaluation of the completed product. The program shows the range of activities in a major CDT project. It looks at student research, their early design ideas, the ideas they choose to develop, their making skills and final evaluation of their work.

2. Evaluating Design
A look at the ways in which we can assess design. The aim is to show the differences in the way products are evaluated, and how designers, manufacturers and consumers often differ in their view of good design.

3. Products - Past and Present
This program attempts to set product design in an historical perspective. It concentrates on one familiar product, the electric teapot, as an example, exploring the evolution of its design and the influences to which it has been subject.

4. Designing a Product
How to analyze a product. The initial discussion of the need through the process of research, thinking on paper and presentation of idea to client. How the Slimtel telephone was conceived, developed and designed. Graduates at the Royal College of Art talk about products they have designed for future markets.

5. Presenting a Product
How industry develops a strategy for designing, making and selling a product. We look at packaging products for shops and airports and how a record is marketed through broadcast and print media.

6. School Design Prize 1985
A detailed look at the planning, designing and making of some of the winning projects in the 1985 competition organized by the Design Council.

7. The Industrial Designer
This film shows the work of an Industrial Design Team. Designers today need many skills, not the least of which is the ability to act as go-between in disucussions of the needs of technology and the marketplace. The film also shows some the wide variety of products that come out of a single studio.

8. Dress Design Shop
This program concentrates on a small team who operate a miniature version of a dress design shop. The purpose is not only to show the design and making processes in detail, especially in the selling of clothing, but to show a career structure and the need for many different abilities and talents in an efficient business.

9. Design by Cormputer
The computer as a design tool in industry and its implication for society. We look at how the Maestro was eveloped by CAD and also how the basic micro can be used as a design tool.

10. Design for Survival
This program for the elementary school level goes on a camping expedition to find out how our basic survival needs for food, drink and shelter can be met by sensible design.