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| 1.
Design, Make and Evaluate |
| This program follows
the progress of a Craft, Design & Technology (CDT) project from
the setting of the design brief through to the evaluation of the completed
product. The program shows the range of activities in a major CDT
project. It looks at student research, their early design ideas, the
ideas they choose to develop, their making skills and final evaluation
of their work. |
| 2.
Evaluating Design |
| A look at the ways in
which we can assess design. The aim is to show the differences in
the way products are evaluated, and how designers, manufacturers and
consumers often differ in their view of good design. |
| 3.
Products - Past and Present |
| This program attempts
to set product design in an historical perspective. It concentrates
on one familiar product, the electric teapot, as an example, exploring
the evolution of its design and the influences to which it has been
subject. |
| 4.
Designing a Product |
| How to analyze a product.
The initial discussion of the need through the process of research,
thinking on paper and presentation of idea to client. How the Slimtel
telephone was conceived, developed and designed. Graduates at the
Royal College of Art talk about products they have designed for future
markets. |
| 5.
Presenting a Product |
| How industry develops
a strategy for designing, making and selling a product. We look at
packaging products for shops and airports and how a record is marketed
through broadcast and print media. |
| 6.
School Design Prize 1985 |
| A detailed look at the
planning, designing and making of some of the winning projects in
the 1985 competition organized by the Design Council. |
| 7.
The Industrial Designer |
| This film shows the
work of an Industrial Design Team. Designers today need many skills,
not the least of which is the ability to act as go-between in disucussions
of the needs of technology and the marketplace. The film also shows
some the wide variety of products that come out of a single studio. |
| 8.
Dress Design Shop |
| This program concentrates
on a small team who operate a miniature version of a dress design
shop. The purpose is not only to show the design and making processes
in detail, especially in the selling of clothing, but to show a career
structure and the need for many different abilities and talents in
an efficient business. |
| 9.
Design by Cormputer |
| The computer as a design
tool in industry and its implication for society. We look at how the
Maestro was eveloped by CAD and also how the basic micro can be used
as a design tool. |
| 10.
Design for Survival |
| This program for the
elementary school level goes on a camping expedition to find out how
our basic survival needs for food, drink and shelter can be met by
sensible design. |
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